Here are examples of work I have completed over the past years and demos of personal music. Where the songs are noted (*looped*), they have been mixed to allow them to loop from beginning to end.
Compilation of music for the game "Hang in There" made at Brain's Eden 2013 over a weekend. Each change is from a dynamic music event which transitions to a new level, all of which are *looped*.
A compilation of the level music from the first five levels of a game called Protoball in development. *looped*
The theme song for a puzzle game called "Squiges" created for Placeholder Games at Game Hack Days during a weekend. *looped*
This is a piece of music I composed for the game "Colour Captain" for the iPhone During Dare to be Digital 2012. It is the second stage music that is heard during the game. *looped*
This is a piece of music I composed for the game "Colour Captain" for the iPhone During Dare to be Digital 2012. It is the first stage music that is heard during the menu. *looped*
This is the first demo of a song for my new album "In Vitro". It contains many sampled drum sounds and synthesiser sounds created by myself.
This is another demo of a song for my new album "In Vitro". It is an acoustic version of the final song.
This is sonic experience of an imagined cleaning machine. It stars by the user pouring water into the boiler and then begins washing the dishes and counter tops. In the final moments, the garbage is emptied and the machine auto-powers down.
- Stalk the Light!This is a semi-interactive podcast sonic journey set in a post-apocalyptic world. The work is based on John Zorn's Treatment for a Film in Fifteen Scenes. Please click the eye to subscribe and use headphones to listen as the podcast has been recorded and mixed using binaural techniques.